Please forgive the wonky animation, didn't wanna spend too much time animating at this early stage of production.
One of the animations I made to put the rig through it's paces. I've spent the past week de-bugging the rig and getting the damn thing to render. I ran into some rendering problems that caused some hair-pulling, head-banging and face-palm moments. That alone caused some re-renders and wasted a few days of rendering. I'll elaborate in the next post.
Nonetheless, in hindsight it is a good thing that I thoroughly tested these two things before going full swing into animation, otherwise this could cause some serious damage on my sanity.
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